Re: To the magazine publishing team - KUDOS!!
Spending a week at Rosewood in the Chair Design class with Michael Fortune certainly opened my eyes. My type of creativity has always been writing efficient, maintainable and reusable source code. It's something where everything has a reason, and can be justified. Not so with designing furniture. I'd done a couple designs before taking the course, I'm still quite happy with them. But I think I stopped too soon, I didn't try hard enough, because ideas stopped coming to me.
Michael advocates sketching small, the full size, followed by 3-5 quarter scale models, then a mock up using whatever materials will get the job done (styrofoam, 2x lumber, cardboard...). Going through this process forces you to experiment more, giving more opportunity for inspirations. One thing that sticks in my mind is Michael grabbing my quarter scale and asking "Have you considered putting the arms in this angle" followed by the snapping sound of the arms being widened beyond failing point. For a 1/4 of a second I was pissed, but then realized this is part of the process (a few weeks later I had the opportunity to bend one of his chair back slabs too quickly causing it to fail, so I got even ;-). You don't really know unless you try it. I'm convinced my future designs will be better because of having a more thorough design process.
I'd be interested in reading full articles on their process, rather than 1 paragraph for each. Maybe revisit some of these craftsmen dedicating a page or two.
The more I learn, the better I understand how little I know.